Video communication is filtering into everyday use. Television is becoming more social, videoconferencing happens in the living room and beyond, and games are played with others remotely. The confluence of social networking, multimedia, and computer-mediated interaction is radically reshaping social communication, bringing new challenges and opportunities. One key challenge ahead is to move from current static solutions (e.g., "talking heads") to truly natural and immersive experiences. In this talk we provide an overview of the present state of the art through a few examples and discuss future possibilities and challenges. In particular, we will concentrate on two representative future application areas: performing arts and personal communication. In the former, we will explore how distributed stages can be linked, so artists at different locations can perform together at the same time the same song, act or play. In the latter, we will discuss our continuous efforts on the provision of 3D tele-immersion environments that offer a common virtual room for friends or family members to hangout. As we will show in this talk, current challenges associated to immersive media experience require multi-disciplinary solutions.
Additional Metadata
THEME Information (theme 2), Software (theme 1)
Publisher ACM
Project Video Communications for Networked Communities
Conference International Workshop on Immersive Media Experiences
César Garcia, P.S. (2015). Immersive Shared Experiences. In Proceedings of International Workshop on Immersive Media Experiences 2015 (ImmersiveMe 0) (pp. 19–19). ACM.