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Immersive Shared Experiences

Published:30 October 2015Publication History

ABSTRACT

Video communication is filtering into everyday use. Television is becoming more social, videoconferencing happens in the living room and beyond, and games are played with others remotely. The confluence of social networking, multimedia, and computer-mediated interaction is radically reshaping social communication, bringing new challenges and opportunities. One key challenge ahead is to move from current static solutions (e.g., "talking heads") to truly natural and immersive experiences. In this talk we provide an overview of the present state of the art through a few examples and discuss future possibilities and challenges. In particular, we will concentrate on two representative future application areas: performing arts and personal communication. In the former, we will explore how distributed stages can be linked, so artists at different locations can perform together at the same time the same song, act or play. In the latter, we will discuss our continuous efforts on the provision of 3D tele-immersion environments that offer a common virtual room for friends or family members to hangout. As we will show in this talk, current challenges associated to immersive media experience require multi-disciplinary solutions.

References

  1. P. Cesar, R. Kaiser, and M.F. Ursu. 2014. Toward Connected Shared Experiences. IEEE Computer, 47(7): 86--89. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. R. Mekuria, M. Sanna, E. Izquierdo, D.C.A. Bulterman, and P. Cesar. 2014. Enabling 3D Tele-Immersion with Live Reconstructed Mesh Geometry with Fast Mesh Compression and Linear Rateless Coding. IEEE Transactions on Multimedia (TMM), 16(7): 1809--1820.Google ScholarGoogle ScholarCross RefCross Ref
  3. M. Obrist, P. Cesar, D. Geerts, T. Bartindale, and E.F. Churchill. 2015. Online Video and Interactive TV Experiences - A Growing Research Field. ACM Interactions. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. D. Williams, P. Cesar, M.F. Ursu, I. Kegel, J. Jansen, and E. Geelhoed. 2015. Experiments with Distributed Theatre. IEEE MultiMedia (IEEE MM), 22(3): 4--9.Google ScholarGoogle ScholarCross RefCross Ref

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  1. Immersive Shared Experiences

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      • Published in

        cover image ACM Conferences
        ImmersiveME '15: Proceedings of the 3rd International Workshop on Immersive Media Experiences
        October 2015
        48 pages
        ISBN:9781450337458
        DOI:10.1145/2814347

        Copyright © 2015 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 30 October 2015

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        • invited-talk

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        Overall Acceptance Rate11of31submissions,35%

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