Just as readers feel immersed when the story line adheres to their experiences, users will more easily feel immersed in a virtual environment if the behavior of the characters in that environment adheres to their expectations, based on their life-long observations in the real world. This paper introduces a framework that allows authors to establish natural, human-like behavior, physical interaction and emotional engagement of characters living in a virtual environment. Represented by realistic virtual characters, this framework allows people to feel immersed in an Internet based virtual world in which they can meet and share experiences in a natural way as they can meet and share experiences in real life. Rather than just being visualized in a 3D space, the virtual characters (autonomous agents as well as avatars representing users) in the immersive environment facilitate social interaction and multi-party collaboration, mixing virtual with real.

Additional Metadata
Keywords autonomous agent, avatar, collaboration, emotional engagement, humanoid, immersive, interaction, semi-autonomous avatar, tele-immersion
ACM User/Machine Systems (acm H.1.2)
THEME Information (theme 2), Software (theme 1)
Stakeholder Unspecified
Persistent URL dx.doi.org/10.1109/ICDSP.2013.6622826
Project Real and Virtual Engagement in Realistic Immersive Environments
Conference International Conference on Digital Signal Processing
Kuijk, A.A.M, van Broeck, S, Dareau, C, Ravenet, B, Ochs, M, Apostolakis, K, … Izquierdo, E. (2013). A Framework for Human-like Behavior in an Immersive Virtual World. In Proceedings of International Conference on Digital Signal Processing 2013 (DSP 18) (pp. 1–1). doi:10.1109/ICDSP.2013.6622826