Divide and conquer spot noise
The design and implementation of an interactive spot noise algorithm is presented. Spot noise is a technique which utilizes texture for the visualization of flow fields. Various design tradeoffs are discussed that allow an optimal implementation on a range of high end graphical workstations. Two applications are given: the steering of a smog prediction simulation and browsing a very large data set resulting from a direct numerical simulation of turbulence. These applications provide the motivation for the need of interactive visualization techniques.
|Graphics Systems (acm I.3.2), Graphics Utilities (acm I.3.4), Simulation Output Analysis (acm I.6.6), Simulation Support Systems (acm I.6.7)|
|Software (theme 1)|
|Software Engineering [SEN]|
|Organisation||Visualization and 3D User Interfaces|
de Leeuw, W.C, & van Liere, R. (1997). Divide and conquer spot noise. Software Engineering [SEN]. CWI.