The design and implementation of an interactive spot noise algorithm is presented. Spot noise is a technique which utilizes texture for the visualization of flow fields. Various design tradeoffs are discussed that allow an optimal implementation on a range of high end graphical workstations. Two applications are given: the steering of a smog prediction simulation and browsing a very large data set resulting from a direct numerical simulation of turbulence. These applications provide the motivation for the need of interactive visualization techniques.

Graphics Systems (acm I.3.2), Graphics Utilities (acm I.3.4), Simulation Output Analysis (acm I.6.6), Simulation Support Systems (acm I.6.7)
Software (theme 1)
Software Engineering [SEN]
Visualization and 3D User Interfaces

de Leeuw, W.C, & van Liere, R. (1997). Divide and conquer spot noise. Software Engineering [SEN]. CWI.