In this paper, seven methods are described to perform remote object translations with a six degree-of-freedom input device in an immersive virtual environment. By manipulating objects remotely, a number of disadvantages of the real-world `direct grab and drag' metaphor can be avoided. The different methods are evaluated with a pilot user experiment. From the results of the experiment, some initial recommendations are formulated on the use of the methods for different manipulation tasks.

Software Engineering [SEN]

Mulder, J. (1998). Remote object translation methods for immersive virtual environments. Software Engineering [SEN]. CWI.