Immersive technologies promise to revolutionize communication through enhanced sense of presence and interactivity. To enable interaction, reliable low-latency transport mechanisms are needed to handle the large volumes of data created by complex 3D objects. In this paper, we propose an open-source, codec-independent, selective forwarding unit (SFU) for real-time volumetric video streaming using WebRTC. For evaluation purposes, we provide a reference client implementation by extending VR2Gather, a TCP-based system for immersive communication. We conduct extensive evaluations using both new and existing datasets to compare the performance of WebRTC against TCP-based protocols in an emulated testbed environment. The evaluations demonstrate that WebRTC outperforms other protocols in high-latency scenarios and adapts video quality to user movement 13% and 36% faster than its TCP-based counterparts in networks with 5 ms and 10 ms of network latency, respectively.

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Association for Computing Machinery
doi.org/10.1145/3798065.3798070
Scalable platform for innovations on real-time immersive telepresence , INDUX-R , Ignite the Immersive Media Sector by Enabling New Narrative Visions
NOSSDAV '26: ACM Multimedia Systems Conference
creativecommons.org/licenses/by/4.0/
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Distributed and Interactive Systems

De Fré, M., Van der Hooft, J., Jansen, J., Rossi, S., Röggla, T., Wauters, T., De Turck, F., Viola, I.& César Garcia, P. S. (2026). WebRTC-based volumetric video conferencing: SFU architecture evaluation and benchmarking. Proceedings of the Workshop on Network and Operating System Support for Digital Audio and Video, 29–35.https://doi.org/10.1145/3798065.3798070