Despite remarkable advances, current Extended Reality (XR) applications are in their majority local and individual experiences. A plethora of interactive applications, such as teleconferencing, telesurgery, interconnection in new buildings project chain, cultural heritage, and museum contents communication, are well on their way to integrating immersive technologies. However, interconnected, and interactive XR, where participants can virtually interact across vast distances, remains a distant dream. In fact, three great barriers stand between current technology and remote immersive interactive life-like experiences, namely (i) content realism, (ii) motion-to-photon latency, and accurate (iii) human-centric quality assessment and control. Overcoming these barriers will require novel solutions at all elements of the end-to-end transmission chain. This workshop focuses on the challenges, applications, and major advancements in multimedia, networks, and end-user infrastructures to enable the next generation of interactive XR applications and services. The workshop proceedings can be found at: https://dl.acm.org/doi/proceedings/10.1145/3746269

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doi.org/10.1145/3746027.3762385
Ignite the Immersive Media Sector by Enabling New Narrative Visions
IXR '25: 3rd International Workshop on Interactive eXtended Reality
Centrum Wiskunde & Informatica, Amsterdam (CWI), The Netherlands

Viola, I., Rossi, S., Orduna, M., & Torres Vega, M. (2025). IXR ’25: 3rd International Workshop on Interactive eXtended Reality. International Workshop on Interactive eXtended Reality, IXR (pp. 14333–14334). doi:10.1145/3746027.3762385