Logic and formal reasoning are essential skills for programming and computer science. Still, they are challenging to teach due to their abstract nature. This paper explores how Game-Based Learning (GBL) can simplify logic concepts, making them interactive and en- gaging for young learners. We introduce LogiCraft, an educational framework for co-designing board games that teach propositional logic. The framework includes three illustrative tile-based board games:¬SCR∧BL, Tautoblocks, and Deducto. These games teach propositional logic by merging computational thinking with hands- on gameplay. By integrating syntax and semantics in new ways, ¬SCR∧BL focuses on logic formulas construction and truth ta- bles visualization, Tautoblocks introduces more advanced concepts of negation, tautology, and contradiction, and Deducto highlights translation and model-based reasoning. Playtesting sessions with students and teachers suggest that our games can enhance logic skills and promote cooperative learning. Our initial classroom re- sults show potential for broader applications in game-based learn- ing.

, , ,
doi.org/10.1145/3723498.3723848
20th International Conference on the Foundations of Digital Games (FDG ’25)
Software Analysis and Transformation

Dobler, T., Galeotti, L., & van Rozen, R. (2025). LogiCraft: A game modification framework for learning propositional logic. In Proceedings of the 20th International Conference on the Foundation of Digital Games (pp. 1–11). doi:10.1145/3723498.3723848