Extended Reality (XR) has emerged as a transformative and immersive technology with versatile applications in content creation and consumption. As XR gains popularity, companies eager to adopt it often possess a surface-level understanding, investing significant resources without effectively addressing the genuine needs of end-users. This study explores the current workflows of XR production companies, and the potential of social XR in mitigating challenges throughout the XR production workflow. We present the outcomes of three respective focus group workshops conducted with three XR production companies and their experts (N=17). The results indicate that at every stage of the production, namely pre-production, production, post-production, and post-release, there are communication challenges between producers and clients, as well as different production and post-production specialists. We discuss various aspects of XR concerning the problem and propose novel opportunities offered by social XR to ameliorate those challenges, improving communication and making development more agile.

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doi.org/10.1145/3639701.3656307
2024 ACM International Conference on Interactive Media Experiences, IMX 2024
Centrum Wiskunde & Informatica, Amsterdam (CWI), The Netherlands

Lee, S., Viola, I., Singla, A., & César Garcia, P. S. (2024). Communication challenges between clients and producers of immersive media applications: Can social XR help?. In Proceedings of the 2024 ACM International Conference on Interactive Media Experiences (pp. 313–319). doi:10.1145/3639701.3656307