Despite remarkable advances, current Extended Reality (XR) ap- plications are in their majority local and individual experiences. A plethora of interactive applications, such as teleconferencing, telesurgery, interconnection in new buildings project chain, Cul- tural Heritage, and Museum contents communication, are well on their way to integrating immersive technologies. However, in- terconnected, and interactive XR, where participants can virtually interact across vast distances, remains a distant dream. In fact, three great barriers stand between current technology and remote im- mersive interactive life-like experiences, namely (i) content realism, (ii) motion-to-photon latency, and accurate (iii) human-centric qual- ity assessment and control. Overcoming these barriers will require novel solutions at all elements of the end-to-end transmission chain. This workshop focuses on the challenges, applications, and major advancements in multimedia, networks, and end-user infrastruc- tures to enable the next generation of interactive XR applications and services.

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Ignite the Immersive Media Sector by Enabling New Narrative Visions
IXR ’23: 2nd International Workshop on Interactive eXtended Reality
Centrum Wiskunde & Informatica, Amsterdam (CWI), The Netherlands

Viola, I., Amirpour, H., Arévalo Arboleda, S., & Torres Vega, M. (2023). IXR ’23: 2nd International Workshop on Interactive eXtended Reality. International Workshop on Interactive eXtended Reality, IXR (pp. 9728–9730). doi:10.1145/3581783.3610945