IXR '22: 1st Workshop on Interactive eXtended Reality
Despite remarkable advances, current Extended Reality (XR) applications are in their majority local and individual experiences. A plethora of interactive applications, such as teleconferencing, tele-surgery, interconnection in new buildings project chain, Cultural Heritage and Museum contents communication, are well on their way to integrate immersive technologies. However, interconnected, and interactive XR, where participants can virtually interact across vast distances, remains a distant dream. In fact, three great barriers stand between current technology and remote immersive interactive life-like experiences, namely the (i) content realism, (ii) motion-to-photon latency, and accurate (iii) human centric quality assessment and control. Overcoming these barriers will require novel solutions at all elements of the end-to-end transmission chain. This workshop focuses on the challenges, applications, and major advancements in multimedia, networks and end-user infrastructures to enable the next generation of interactive XR applications and services. The complete IXR'22 workshop proceedings are available at: https://dl.acm.org/doi/proceedings/10.1145/3552483
|MM '22: Proceedings of the 30th ACM International Conference on Multimedia|
|Organisation||Distributed and Interactive Systems|
Viola, I, Amirpour, H, & Torres Vega, M. (2022). IXR '22: 1st Workshop on Interactive eXtended Reality. Presented at the MM '22: Proceedings of the 30th ACM International Conference on Multimedia.