Immersive inclusivity at CHI: Design and creation of inclusive user interactions through immersive media
Immersive media is becoming increasingly common in day-to-day scenarios: from extended reality systems to multimodal interfaces. Such ubiquity opens an opportunity for building more inclusive environments for users with disabilities (permanent, temporary, or situational) by either introducing immersive and multimodal elements into existing applications, or designing and creating immersive applications with inclusivity in mind. Thus the aim of this workshop is to create a discussion platform on intersections between the fields of immersive media, accessibility, and human-computer interaction, outline the key current and future problems of immersive inclusive design, and define a set of methodologies for design and evaluation of immersive systems from inclusivity perspective.
|, , , , , , , , , , ,|
|Mercari Inc, Japan , Avatarin Inc, Japan , Fujitsu Limited, Japan|
|2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths|
|Organisation||Centrum Wiskunde & Informatica, Amsterdam, The Netherlands|
Ryskeldiev, B, Ochiai, Y, Kusano, K, Li, J, Saraiji, Y, Kunze, K, … Honda, T. (2021). Immersive inclusivity at CHI: Design and creation of inclusive user interactions through immersive media. In CHI EA: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. doi:10.1145/3411763.3441322