The concept of audience interactivity has been rediscovered across many domains of storytelling and entertainment—e.g. digital games, in-person role-playing, film, theater performance, music, and theme parks—that enrich the form with new idioms, language, and practices. In this paper, we introduce a Spectrum of Audience Interactivity that establishes a common vocabulary for the design space across entertainment domains. Our spectrum expands on an early vocabulary conceptualized through co-design sessions for interactive musical performances. We conduct a cross-disciplinary literature review to evaluate and iterate upon this vocabulary, using our findings to develop our validated spectrum.

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Lecture Notes in Computer Science
International Conference on Interactive Digital Storytelling
Distributed and Interactive Systems

Striner, A., Azad, A., & Martens, C. (2019). A Spectrum of Audience Interactivity for entertainment domains. In Proceedings of the International Conference on Interactive Digital Storytelling (pp. 214–232). doi:10.1007/978-3-030-33894-7_23