The concept of audience interactivity has been rediscovered across many domains of storytelling and entertainment—e.g. digital games, in-person role-playing, film, theater performance, music, and theme parks—that enrich the form with new idioms, language, and practices. In this paper, we introduce a Spectrum of Audience Interactivity that establishes a common vocabulary for the design space across entertainment domains. Our spectrum expands on an early vocabulary conceptualized through co-design sessions for interactive musical performances. We conduct a cross-disciplinary literature review to evaluate and iterate upon this vocabulary, using our findings to develop our validated spectrum.

Additional Metadata
Keywords Audience interaction, Audience participation, Entertainment, Agency, Performance interaction, Immersion
Persistent URL dx.doi.org/10.1007/978-3-030-33894-7_23
Series Lecture Notes in Computer Science
Conference International Conference on Interactive Digital Storytelling
Citation
Striner, A, Azad, A, & Martens, C. (2019). A Spectrum of Audience Interactivity for entertainment domains. In Proceedings of the International Conference on Interactive Digital Storytelling (pp. 214–232). doi:10.1007/978-3-030-33894-7_23