Games with a purpose (GWAPs) are increasingly used in audio-visual collections as a mechanism for annotating videos through tagging. One such GWAP is Waisda?, a video labeling game where players tag streaming video and win points by reaching consensus on tags with other players. The open-ended and unconstrained manner of tagging in the fast-paced setting of the game has fundamental impact on the resulting tags. We find that Waisda? tags predominately describe visual objects and rarely refer to the topics of the videos. In this study we evaluate to what extent the tags entered by players can be regarded as topical descriptors of the video material. Moreover, we characterize the quality of the user tags as topical descriptors with the aim to detect and filter out the bad ones. Our results show that after filtering, game tags perform equally well compared to the manually crafted metadata when it comes to accessing the videos based on topic. An important consequence of this finding is that tagging games can provide a cost-effective alternative in situations when manual annotation by professionals is too costly.

doi.org/10.15346/hc.v4i1.3
Human Computation
Human-Centered Data Analytics

Gligorov, R., Hildebrand, M., van Ossenbruggen, J., Aroyo, L., & Schreiber, G. (2017). Topical Video Search: Analysing video concept annotation through crowdsourcing games. Human Computation, 4(1), 47–70. doi:10.15346/hc.v4i1.3