In this paper, we describe a method to position a group of avatars in a virtual environment. The method aims at a group setting that seems natural for a group of people attending a guided tour and was developed in particular to assist participants by autonomously positioning their avatars on each stop of a virtual tour. The geometry of the virtual environment is key input, but also engagement of participants and possible social networks are taken into account. Consequently, it may serve to position avatars in similar type of situations.

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Keywords Affect, Educational trip, Engagement, Navigation, Positioning, Social aware, Virtual environment
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Conference International Conference on Cyberworlds
Kuijk, A.A.M. (2017). A method for autonomous positioning avatars in a group. In Proceedings of the 2017 International Conference on Cyberworlds, CW 2017 - in cooperation with: Eurographics Association International Federation for Information Processing ACM SIGGRAPH (pp. 178–181). doi:10.1109/CW.2017.40