Low-cost video conferencing systems have provided an existence proof for the value of video communication in a home setting. At the same time, current systems have a number of fundamental limitations that inhibit more general social interactions among multiple groups of participants. In our work, we describe the development, implementation and evaluation of a domestic video conferencing system that is geared to providing true 'togetherness' among conference participants. We show that such interactions require sophisticated support for high-quality audiovisual presentation, and processing support for person identification and localisation. In this paper, we describe user requirements for effective interpersonal interaction. We then report on a system that implements these requirements. We conclude with a systems and user evaluation of this work. We present results that show that participants in a video conference can be made feel as 'together' as collocated players of a board game.
Software (theme 1), Information (theme 2), Software (theme 1), Information (theme 2)
Video Communications for Networked Communities
ACM International Multimedia Conference
Distributed and Interactive Systems

Kegel, I, César Garcia, P.S, Jansen, A.J, Bulterman, D.C.A, Kort, J, Stevens, T, & Farber, N. (2012). Enabling 'Togetherness' in High-Quality Domestic Video Conferencing. In Proceedings of ACM International Conference on Multimedia 2012 (pp. 159–168). ACM. doi:10.1145/2393347.2393375