Low-cost video conferencing systems have provided an existence proof for the value of video communication in a home setting. At the same time, current systems have a number of fundamental limitations that inhibit more general social interactions among multiple groups of participants. In our work, we describe the development, implementation and evaluation of a domestic video conferencing system that is geared to providing true 'togetherness' among conference participants. We show that such interactions require sophisticated support for high-quality audiovisual presentation, and processing support for person identification and localisation. In this paper, we describe user requirements for effective interpersonal interaction. We then report on a system that implements these requirements. We conclude with a systems and user evaluation of this work. We present results that show that participants in a video conference can be made feel as 'together' as collocated players of a board game.
Additional Metadata
THEME Software (theme 1), Information (theme 2), Software (theme 1), Information (theme 2)
Publisher ACM
Stakeholder Unspecified
Persistent URL dx.doi.org/10.1145/2393347.2393375
Project Video Communications for Networked Communities
Conference ACM International Multimedia Conference
Citation
Kegel, I, César Garcia, P.S, Jansen, A.J, Bulterman, D.C.A, Kort, J, Stevens, T, & Farber, N. (2012). Enabling 'Togetherness' in High-Quality Domestic Video Conferencing. In Proceedings of ACM International Conference on Multimedia 2012 (pp. 159–168). ACM. doi:10.1145/2393347.2393375