Crowdsourcing becomes a market of steadily growing importance on which both academia and industry, rely increasingly heavily. However, this market appears to be inherently infested with a significant share of malicious workers who try to maximise their profits through cheating or sloppiness. This serves to undermine the very merits crowdsourcing has come to represent. Based on previous experience as well as psychological insights, we propose the use of a game in crowdsourcing scenarios in order to attract and retain a larger share of entertainment seekers to relevance assessment tasks.
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SIGIR Workshop on Crowdsourcing for Information Retrieval
Human-Centered Data Analytics

Eickhoff, C., Harris, C. G., Srinivasan, P., & de Vries, A. (2011). GEAnn - Games for Engaging Annotations. In Proceedings of SIGIR Workshop on Crowdsourcing for Information Retrieval 2011 (2).