2011-06-01
Automatic Measurement of Play‐out Differences for Social TV, InteractiveTV, Gaming and Inter‐destination Synchronization
Publication
Publication
Adjunct proceedings of the EuroITV , Volume 2011 - Issue 1 p. 18
Presented at the
European Conference on Interactive TV and Video (June 2011), Lisbon, Portugal
Inter-destination media (play-out) synchronization for social
TV has gained attention from research and industry in recent
years.Applications include social TV and interactive game shows.
To motivate further research of inter-destination
synchronization technologies, pilot measurements of play-out differences
in different TV-broadcasting systems are desirable. However to
our knowledge no broadly applicable measurement system exists.
This paper fills this gap by presenting and implementing a
robust system that can detect constant or slowly varying differences
in media play-out between different receivers without
accessing receiver hardware or network. The measurements are relevant
in various use-cases such as football watching, social TV,
inter active game shows around TV-content, TV input lag comparison
for gaming and validation of current inter-destination
synchronization technologies. The robustness of the system is demonstrated in
a working prototype.
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ACM | |
Adjunct proceedings of the EuroITV | |
European Conference on Interactive TV and Video | |
Organisation | Distributed and Interactive Systems |
Mekuria, R., Stokking, H., & van Deventer, O. (2011). Automatic Measurement of Play‐out Differences for Social TV, InteractiveTV, Gaming and Inter‐destination Synchronization. In Adjunct proceedings of the EuroITV (Vol. 2011). ACM. |