2011
On the Logic of Lying
Publication
Publication
We look at lying as an act of communication, where (i) the proposition
that is communicated is not true, (ii) the utterer of the lie knows
(or believes) that what she communicates is not true, and (iii) the
utterer of the lie intends the lie to be taken as truth. Rather than
dwell on the moral issues, we provide a sketch of what goes on
logically when a lie is communicated. We present a complete logic of
manipulative updating, to analyse the effects of lying in public
discourse. Next, we turn to the study of lying in games. First, a
game-theoretical analysis is used to explain how the possibility of
lying makes such games interesting, and how lying is put to use in
optimal strategies for playing the game. Finally, we give a matching
logical analysis. Our running example of lying in games is liar's
dice.
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Springer | |
D.J.N. van Eijck (Jan) , R. Verbrugge (Rineke) | |
Organisation | Software Analysis and Transformation |
van Ditmarsch, H., van Eijck, J., Sietsma, F., & Wang, Y. (2011). On the Logic of Lying. In J. van Eijck & R. Verbrugge (Eds.), Games, Actions and Social Software. Springer. |