2010
A shared-scene-graph image-warping architecture for VR: low latency versus image quality
Publication
Publication
Computers & Graphics , Volume 34 - Issue 1 p. 3- 16
| Additional Metadata | |
|---|---|
| Elsevier | |
| Computers & Graphics | |
| Quantitative Spatial Interaction Design | |
| Organisation | Visualization and 3D User Interfaces |
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Smit, F., van Liere, R., Beck, S., & Fröhlich, B. (2010). A shared-scene-graph image-warping architecture for VR: low latency versus image quality. Computers & Graphics, 34(1), 3–16. |
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