We analyse the computational complexity of finding Nash equilibria in stochastic multiplayer games with $\omega$-regular objectives. We show that restricting the search space to equilibria whose payoffs fall into a certain interval may lead to undecidability. In particular, we prove that the following problem is undecidable: Given a game~$\mathcal{G}$, does there exist a pure-strategy Nash equilibrium of~$\mathcal{G}$ where player 0 wins with probability~$1$. Moreover, this problem remains undecidable if it is restricted to strategies with (unbounded) finite memory. However, if randomised strategies are allowed, decidability remains an open problem; we can only prove NP-hardness in this case. One way to obtain a provably decidable variant of the problem is to restrict the strategies to be positional or stationary. For the complexity of these two problems, we obtain a common lower bound of NP and upper bounds of NP and PSPACE respectively. Finally, we single out a special case of the general problem that, in many cases, admits an efficient solution. In particular, we prove that deciding the existence of an equilibrium in which each player either wins or loses with probability~$1$ can be done in polynomial time for games where, for instance, the objective of each player is given by a parity condition with a bounded number of priorities.

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Int. Fed. of Computational Logic
Logical Methods in Computer Science
Distributed Implementations of Adaptive Collective Decision Making
Networks and Optimization

Ummels, M., & Wojtczak, D. (2010). The Complexity of Nash Equilibria in Stochastic Multiplayer Games. Logical Methods in Computer Science.