As a culture, the multimedia computing community may also perpetuate myths arising from the inherent contradictions between human and machine. These contradictions influence the shape of our work - a good enough motivation to step into the minefield of myth identification. There might be more myths to be addressed, but I'm merely discussing multimedia myths under the following categories, all of which are interrelated: handling content that's relevant, learning to deal with meaningful content that's concealed, and the meaning of content through the user's perspective.
Additional Metadata | |
---|---|
I.E.E.E. Computer Society Press | |
IEEE MultiMedia | |
Organisation | Human-Centered Data Analytics |
Nack, F. (2003). Aesthetics of contradiction. IEEE MultiMedia, 14–17. |