2006
Modeling ping times in first person shooter games
Publication
Publication
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the gamer
Additional Metadata | |
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CWI | |
CWI. Probability, Networks and Algorithms [PNA] | |
Organisation | Stochastics |
Degrande, N., de Vleeschauwer, D., Kooij, R., & Mandjes, M. (2006). Modeling ping times in first person shooter games. CWI. Probability, Networks and Algorithms [PNA]. CWI. |