In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the gamer

,
CWI
CWI. Probability, Networks and Algorithms [PNA]
Stochastics

Degrande, N., de Vleeschauwer, D., Kooij, R., & Mandjes, M. (2006). Modeling ping times in first person shooter games. CWI. Probability, Networks and Algorithms [PNA]. CWI.