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Games, Actions, and Social Software

Multidisciplinary Aspects

  • Book
  • © 2012

Overview

  • Fast-track conference proceedings
  • State-of-the-art research
  • Up-to-date results

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 7010)

Part of the book sub series: Programming and Software Engineering (LNPSE)

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Table of contents (10 chapters)

  1. Social Software and the Social Sciences

  2. Knowledge, Belief, and Action

  3. Perception, Communication, and Cooperation

Keywords

About this book

Edited in collaboration with FoLLI, the Association of Logic, Language and Information, this book collects a set of chapters of the multi-disciplinary project "Games, actions and Social software" which was carried out at the Netherlands Institute for Advanced Study in the Humanities and Social Sciences (NIAS) in Wassenaar, from September 2006 through January 2007. The chapters focus on social software and the social sciences, knowledge, belief and action, perception, communication, and cooperation.

Editors and Affiliations

  • Centrum Wiskunde & Informatica (CWI), Amsterdam, The Netherlands

    Jan Eijck

  • Department of Artificial Intelligence, Faculty of Mathematics and Natural Sciences, University of Groningen, Groningen, The Netherlands

    Rineke Verbrugge

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