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Part of the book series: Lecture Notes in Computer Science (LNCS, volume 7010)
Part of the book sub series: Programming and Software Engineering (LNPSE)
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Table of contents (10 chapters)
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Front Matter
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Social Software and the Social Sciences
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Front Matter
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Knowledge, Belief, and Action
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Front Matter
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Perception, Communication, and Cooperation
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Front Matter
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Back Matter
About this book
Editors and Affiliations
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Centrum Wiskunde & Informatica (CWI), Amsterdam, The Netherlands
Jan Eijck
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Department of Artificial Intelligence, Faculty of Mathematics and Natural Sciences, University of Groningen, Groningen, The Netherlands
Rineke Verbrugge
Bibliographic Information
Book Title: Games, Actions, and Social Software
Book Subtitle: Multidisciplinary Aspects
Editors: Jan Eijck, Rineke Verbrugge
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-642-29326-9
Publisher: Springer Berlin, Heidelberg
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag Berlin Heidelberg 2012
Softcover ISBN: 978-3-642-29325-2Published: 25 April 2012
eBook ISBN: 978-3-642-29326-9Published: 23 April 2012
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XIV, 214
Number of Illustrations: 15 b/w illustrations
Topics: Artificial Intelligence, User Interfaces and Human Computer Interaction, Simulation and Modeling, Computer Communication Networks, Information Systems Applications (incl. Internet), Software Engineering