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arXiv:1101.1007 (cs)
[Submitted on 5 Jan 2011 (v1), last revised 20 Jun 2011 (this version, v6)]

Title:Complexity of coalition structure generation

Authors:Haris Aziz, Bart de Keijzer
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Abstract:We revisit the coalition structure generation problem in which the goal is to partition the players into exhaustive and disjoint coalitions so as to maximize the social welfare. One of our key results is a general polynomial-time algorithm to solve the problem for all coalitional games provided that player types are known and the number of player types is bounded by a constant. As a corollary, we obtain a polynomial-time algorithm to compute an optimal partition for weighted voting games with a constant number of weight values and for coalitional skill games with a constant number of skills. We also consider well-studied and well-motivated coalitional games defined compactly on combinatorial domains. For these games, we characterize the complexity of computing an optimal coalition structure by presenting polynomial-time algorithms, approximation algorithms, or NP-hardness and inapproximability lower bounds.
Comments: 17 pages
Subjects: Computer Science and Game Theory (cs.GT); Data Structures and Algorithms (cs.DS)
ACM classes: F.2; I.2.11; J.4
Cite as: arXiv:1101.1007 [cs.GT]
  (or arXiv:1101.1007v6 [cs.GT] for this version)
  https://doi.org/10.48550/arXiv.1101.1007
arXiv-issued DOI via DataCite

Submission history

From: Bart de Keijzer [view email]
[v1] Wed, 5 Jan 2011 15:41:33 UTC (25 KB)
[v2] Thu, 6 Jan 2011 10:12:39 UTC (25 KB)
[v3] Mon, 31 Jan 2011 12:01:02 UTC (32 KB)
[v4] Tue, 8 Feb 2011 16:31:38 UTC (31 KB)
[v5] Wed, 23 Mar 2011 16:42:16 UTC (31 KB)
[v6] Mon, 20 Jun 2011 12:42:56 UTC (31 KB)
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